A random map template for Heroes of Might and Magic: Olden Era, created in HeroesWorld RMG Template Builder v1.2.8.
How this will play:
- 6 players on a 192x192 map: fast contact with tighter expansion room.
- Web / Crossroads: players share several routes through common neutral hubs.
- Neutral stacks are tough; border guards are brutal.
- Resources are at 300% and structures at 200%, so expansion feels rich.
- Single hero mode focuses the match on one main hero per player.
- Tournament mode creates scheduled scoring battles.
- Players never share a direct border — neutral zones always separate them.
- Roads connect zones, so travel between them reads clearly in-game.
- Player castles share a matched faction.
- Each player gets a nearby spot to claim early — say a second town or a few mines — a short way from their main town.
- Each player starts near 2 castles.
- Players begin already owning every castle in their home zone, not just the main town.
- Each player starts with mines near their castle: 2× sawmill, 2× ore, 1× gold, 3× rare.
- Each neutral castle zone holds 2 castles to capture.
- Losing your starting hero ends the game — keep it alive.
- Tournament: first announcement on day 14. Decisive battle: day 17; subsequent battles every 14 days. First to 5 points wins, armies kept after battles.
- Round 1: announcement on day 14; decisive battle on day 17.
- Round 2: announcement on day 28; decisive battle on day 31.
- Round 3: announcement on day 42; decisive battle on day 45.
- Round 4: announcement on day 56; decisive battle on day 59.
- Round 5: announcement on day 70; decisive battle on day 73.
- Round 6: announcement on day 84; decisive battle on day 87.
- Round 7: announcement on day 98; decisive battle on day 101.
- Round 8: announcement on day 112; decisive battle on day 115.
- Round 9: announcement on day 126; decisive battle on day 129.