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Knights of Tezoth

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Neiko

"— Killing them one by one will also be quite a task," Stephanie emphasized. "And what will we do if they organize? If they have a hierarchy of power, it means they know how to obey. If they can obey, then there is a risk that the lord will unite them all into an army..."

- We will do exactly the same as with any other army — crush it with impeccable strategy, discipline, and courage. If anxiety has crept into your heart and you wish to improve your chances of survival in this campaign, visiting Eugene after me would be a wise decision. The resourcefulness inherent in my nephew, set against a backdrop of spiritual aimlessness, has endowed him with remarkable resilience in the face of various trials.

Furies
- Bodies covered in fur, faces resembling animals, with animal-like tails and ears.
- Distinguished by an excellent sense of smell and sharp claws on hands and feet.
- They obey the strongest hunter of their tribe, of which there are several on the territory of Ikazkan.
Origin: excellent sense of smell, access to Detection, access to Furious Roar, SP twice as high, immunity to critical attacks, +5 to body, +2 to insight, +2 to energy.

Detection
Removes the stealth status from non-allied targets. 
Cost: 1 AP.


Furious Roar
Paralyzes opponents for one turn, range equals the character's SP. 
Cost: 1 AP. 

Myrdars
- Have no hair covering.
- Eyes are almost white in color, usually hidden behind closed eyelids, blind.
- Possess excellent hearing and strong immunity.
- Live in separate families, led by the eldest members of the lineage.
- Prefer to feed on insects, plants, and fungi.
- Very hardworking, for some reason constantly dig tunnels in which they themselves live.
Origin: immunity to diseases, immunity to poison, access to Detection, Reload and Volley, protection from negative effects that reduce accuracy and evasion, +5 to insight, +5 to energy.

Detection
Removes the stealth status from non-allied targets. 
Cost: 1 AP.

Volley
The character fires three arrows at the selected target.
Cost: 1 AP. 

Reload
Once per battle, when the character's health reaches zero, it is restored once to maximum and negative effects are removed from the character.

- You do prefer to fight in the air, so this information about the Ivilaes might also be useful to you:


Air Superiority
For Ivilaes only. If the target is in the air — melee attack accuracy is doubled, the target receives 500% damage and loses its flying status. If the flying target is a rider on a mount, the attack applies to both at once.
Cost: 1 AP.

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария -