Skip to content

I'm making a game inspired by HoMM3

#3
Auto-translated

Units have abilities "on their own" that trigger randomly, and abilities activated explicitly by the player — those require magic.

The Phoenix can telefrag a small unit upon respawning if it happens to be at the Phoenix's spawn location.

(balance has likely already been changed, the screenshots aren't quite fresh, but they're good enough for illustration)

The combat system is basically almost finished; I just can't manage to write decent flavor messages that describe what's happening in the battle log window.