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Knights of Tezoth

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Neiko
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- Hesitation is death, - the lord declared to the Knight of the Wind, noticing doubt in her eyes, - one should not be a rabid dog lunging at everyone in sight, but letting the moment of initiative slip is equally unacceptable - had we not reacted in time, this creature could have single-handedly destroyed our entire vast army.

— I do not doubt the wisdom of your decisions, — Stefania nodded to Adalard. — What I'm curious about now is what we, and I in particular, should know while we're here? Surely that traitor briefed you before descending on the difficulties we are bound to face. And, Your Wisest, as one of the Knights, I simply must know in which situations to act immediately, and where to keep a cool head.

- First and foremost, you need to be aware of what the inhabitants of this world are like.

Adalard tells Stefania about the denizens of Ikazkan, starting with the most important ones:

Ivilai
- Each is endowed with delicate facial features and slender body proportions.
- They possess magnificent wings, with which they are able to fly.
- Hair grows only on the head; they have eyelashes and eyebrows, but no other body hair.
- Horns grow from their heads, the length of which corresponds to the life cycle of each individual — upon completion of this cycle, they are reborn, losing part of their memories of the past.
- Their digestive system dissolves food and expels its remnants through sweat glands, and the sweat itself has a pleasant scent.
- They lack reproductive organs and are incapable of reproduction.
- After the death of the physical shell, the Ivilai leave behind hearts resembling precious gems — through which they can return to life if they end up near Óna, the ruler of Ikazkan.
- The workings of their minds are inscrutable and strikingly different from the human mind.
Origin: ability to fly, immunity to disease and injury, immunity to subjugation and seduction, aesthetics +10, immunity to burns and damage from fire sources, standard methods of recovery after falling in battle or other circumstances do not work — instead, the character's heart must be taken to Óna (one skill is forgotten), access to learning the spell "Sphere of Óna", inability to hold a conviction.


Sphere of Óna
Deals damage to the target equal to the caster's maximum spirit, removing both positive and negative effects from it.
Cost: 50 spirit. 

The girl nodded, though many questions still remained in her head. She had no desire to deal with these Ivilai, but it seemed there was no choice.

— So that woman is one of these Ivilai? And how many, at least roughly, of these horned ones might we encounter on our way? And if they are so powerful, how dangerous is their mistress Óna? What other monsters should we know about?

Графомания путешественника

Хроники сражений и эссе