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Knights of Tezoth

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Neiko
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- Hesitation is death, - the lord said to the Knight of Wind, noticing the doubt in her eyes, - one should not be a mad dog lunging at everyone in sight, but letting the moment of initiative slip is equally unacceptable - had we not reacted in time, this creature could have single-handedly destroyed our entire vast army.

— I do not doubt the wisdom of your decisions, — Stefania nodded to Adalard. — What I am curious about now is what we, and I in particular, should know while we are here? Surely that traitor briefed you before the descent on the difficulties we are about to face. And, Your Wisest, as one of the Knights, I simply must know in which situations one should act immediately, and where to keep one's composure.

- First of all, you need to be aware of what the inhabitants of this world are like.

Adalard tells Stefania about the denizens of Ikazkan, starting with the most important ones:

Ivylai
- Each is endowed with delicate facial features and slender body proportions.
- They possess magnificent wings with which they are able to fly.
- Hair grows only on the head; they have eyelashes and eyebrows, but no other body hair.
- Horns grow from the head, their length corresponding to the life cycle of the individual - upon completion of this cycle, they are reborn, losing part of their memories of the past.
- The digestive system dissolves food and expels its remnants through sweat glands, and the sweat itself has a pleasant scent.
- They lack reproductive organs and are incapable of reproduction.
- After the death of the physical form, the Ivylai leave behind hearts resembling precious gems - through which they can return to life if they are brought before Óna, the mistress of Ikazkan.
- Their way of thinking is inscrutable and strikingly different from the human mind.
Origin: ability to fly, immunity to diseases and injuries, immunity to subjugation and seduction, aesthetics +10, immunity to burns and damage from fire sources, standard methods of recovery after falling in battle or other circumstances do not work, instead the character's heart must be brought to Óna (one skill is forgotten), access to learning the spell "Sphere of Óna", inability to hold a conviction.


Sphere of Óna
Deals damage to the target equal to the caster's maximum spirit, removing both positive and negative effects from it.
Cost: 50 spirit. 

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария -