Cost: 10 units of equipment, 1.2 gold per turn.
Fireflame Warrior
+5 to Body and +5 to Mind, +5 to all attributes.
Attributes
Mind: 20
Body: 20
Insight: 15
Vigor: 15
Aesthetics: 15
Parameters
Spirit Strength: 20
Spirit: 200
Defense: 20 (60)
Health: 200
Accuracy: +15% (+65%)
Evasion: +15% (18%)
SP: 4.5 (5)
AP: 4.5
Initiative: 15
Charisma: 15
Critical Damage Chance: +15
Trainability: 3
Inventory Capacity: 10
Skills
Hammer
The character can use a hammer without penalty.
Armor Proficiency
The character can wear heavy armor.
Piercing Strike
50% damage, reduces target's defense by 50% (debuff).
Cost: 1 AP.
Equipment
Right hand: Hammer, Damage: 75 (85), +30% to spirit strength for checks to activate negative effects.
Left hand: Hammer, Damage: 75 (85), +30% to spirit strength for checks to activate negative effects.
Body: Heavy armor, +25 to defense. Requires the Armor Proficiency skill.
Head: Steel helmet with visor, -5% chance of being critically hit, +5 to defense. Requires the Armor Proficiency skill.
Legs: Plate boots, +1 to SP, +5 to defense. Requires the Armor Proficiency skill.
Arms: Steel bracers, +10 to base weapon damage. Requires the Armor Proficiency skill.
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the Armor Proficiency skill.
Other 1: Healing potion, restores 100 health points.
Other 2: Healing potion, restores 100 health points.
Other 3: Healing potion, restores 100 health points.
Inventory
100 coppers
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).