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Knights of Tezoth

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#11180
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Cost: 10 units of equipment, 5 gold, 1.6 gold per turn.

Indominus Warrior Woman


+1 to trainability, access to a second school of magic, access to one of the schools of magic (occupies a trainability slot) and three spells within it

Attributes
Mind: 10
Body: 10
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10 (50)
Health: 100
Accuracy: +10% (+60%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical damage chance: +10
Trainability: 4
Inventory capacity: 10

Arachnid
SP: 8
Health: 150
Inflicts paralysis or poison on a chosen target.
Evasion: 20%

Skills

School of Alteration
- Change Weather: temporarily changes the weather conditions of the current location at will.
- Conversion: converts a chosen amount of spirit into health for any number of allies.
- Light Refraction, Sound Suppression: grants stealth effect to self or a target on an adjacent tile.

School of Conjuration
- Familiar: the character can devise a helper spirit, which they can subsequently summon to perform various tasks. "Miracle from the Casket": restores 25 health and 25 spirit to all allies within 10 tiles of the character at the end of their turn.
- Let There Be Light: removes the stealth effect from all characters within 20 tiles of self, including allies.
- Conjure Item: the character gains a simple-quality item known to them.

Armor Wearing
The character can wear heavy armor.

Riding
The character can ride horses and other animals.

Equipment
Right hand: Eye drops, removes the darkness effect from self or a target on an adjacent tile.
Left hand: Purifying water, removes the poison effect from self or a target on an adjacent tile.
Body: Heavy armor, +25 to defense. Requires the armor wearing skill.
Head: Steel helmet with visor, -5% critical hit chance against self, +5 to defense. Requires the armor wearing skill.
Legs: Plate boots, +1 to SP, +5 to defense. Requires the armor wearing skill.
Hands: Steel bracers, +10 to base weapon damage. Requires the armor wearing skill.
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill.
Other 1: Bandages, removes the bleeding effect from self or a target on an adjacent tile.
Other 2: Alcohol, removes the stun effect from self or a target on an adjacent tile.
Other 3: Healing potion, restores 100 health.

Inventory
100 coppers

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).