Cost: 12 equipment, 5 gold.
Hero Village Warrior
+3 to learning, +5 to body and +5 to mind, +5 to all characteristics
Characteristics
Mind: 20
Body: 20
Perception: 15
Energy: 15
Aesthetics: 15
Parameters
Spirit Strength: 20
Spirit: 200
Defense: 20
Health: 200
Accuracy: +15% (+78%)
Evasion: +15% (23%)
SP: 4.5 (5)
AP: 4.5
Initiative: 15
Charisma: 15
Critical Hit Chance: +15 (17)
Learning: 6
Inventory Capacity: 10
Horse
SP: 12
Health: 200
Evasion: 10%
Inventory Capacity: 10
Equipment Slots: Body (armor: +25 to defense), Horseshoes (horseshoes of luck: +5% to rider's crit).
Skills
Hero's Path
Accuracy, evasion, and crit chance against monsters +20%
Skills: defensive stance, caution, and counterattack do not require skipping turns.
Different active skills can be combined (for example, strong attack + precise attack = strong precise attack costing 2 AP).
Sword
The character can use a sword without penalty.
Bow
The character can use a bow.
Riding
The character can ride horses and other animals.
Healer
In exchange for AP, revives a character who fell in battle (outside of battle). If the character's health went into the negative by less than half of their maximum - leaves a wound; if more - an injury. A wound turns into an injury if received again before healing.
Defensive Stance
In exchange for 1 AP, the character reduces incoming damage to themselves by 75% as long as they skip turns or until three turns pass.
Equipment
Right Hand: Sword, Damage: 75, accuracy +10%
Left Hand: Bow, Damage: 65, range: 10.
Body: Comfortable Clothing, +5% to evasion.
Head: Hat, +2% to critical hit chance.
Legs: Boots, +1 to SP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1: Healing Potion, restores 100 health points.
Other 2: Bandages, removes the bleeding effect from self or a target on an adjacent tile.
Other 3: Eye Drops, removes the darkness effect from self or a target on an adjacent tile.
Inventory
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