Heroes of Might and Magic III Remake: Our Unit Redesign Philosophy
Hello, Heroes!
Today’s Dev Blog is the first in a series of continuous discussions addressing factions and art, and covers a Heroes of Might and Magic III Remake topic you’ve all been eagerly discussing, the redesign of the units.
Let’s use a before/after of a mighty gorgon as a teaser.
Previous version
Current version (WIP)
Today we are going to talk about how we originally tackled the factions in the Remake. While these initial designs are still evolving based on your feedback, we're excited to share a behind-the-scenes look into their creation. You can also scroll down to the end of the article, to see some of the updated design of units based on your previous feedbacks.
Now, let’s get started.
To preserve the spirit of the original game within a 3D remake framework, we established a set of core guidelines right from the start to steer our creature design:
https://steamcommunity.com/games/3809850/announcements/detail/668380030964864688