Cost: 6 (?) equipment, 1.6 gold per turn.
Warrior of Melancholy
+5 to Body and +5 to Mind, +1 to Trainability,
Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit Strength: 15
Spirit: 150
Defense: 15 (55)
Health: 150
Accuracy: +10% (+70%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Trainability: 4
Inventory Capacity: 10
Skills
School of Embodiment
- Familiar: the character can invent a spirit helper, which they can later summon to perform various tasks: a large friendly crab — the caster and allies within 10 cells of it gain +25 defense. Does not stack with itself.
- Let There Be Light: removes the stealth effect from all characters within 20 cells of the caster, including allies.
- Embodied Item: the character receives a known item of common quality into their possession.
Biocorrosion
By utilizing the peculiarities of microorganisms obtained in the underworld, Kaleido Cartridge achieved practical application of their metabolic products.
A character with this skill ignores the enemy's defense.
Armor Wearing
The character can wear heavy armor.
Sword
The character can use a sword without penalty.
Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: -
Body: Heavy Armor, +25 to defense. Requires the Armor Wearing skill.
Head: Steel Helmet with Visor, -5% critical hit chance against self, +5 to defense. Requires the Armor Wearing skill.
Legs: Plate Boots, +1 to SP, +5 to defense. Requires the Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires the Armor Wearing skill.
Shoulders: Knight's Surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the Armor Wearing skill.
Other 1: -
Other 2: -
Other 3: -
Inventory
100 copper coins.