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Then read the rules and play by them. Or invest so that this doesn't happen.
So I'm begging on my knees — please explain the rules regarding the turn algorithm. Something like:
Built units in the town
Took steps
Attacked mobs
Built the Capitol
Ended turn
No one explains a damn thing, you just have to guess, flip through a hundred gray pages, read a hundred character sheets of who knows who and what they're about.
You can build unit templates before your turn starts, then we'll go through it step by step. The virus-free file in the attachments just needs to be filled out in two copies. Like Yashchur did for his own.
Okay, good, thanks, that's already better.
What are templates, how do you build them, and what are they for? Are they like default character sheets for "guardsmen"-soldiers? What do they depend on, and where do these soldiers appear?
They're needed to later build units — identical NPCs. They have default parameters (as in the file), you just need to build them the same way you build your main character: choose origin, skills, conviction, and basic equipment.
I see.
So, do you need to choose one template for the entire game and the whole army? And where do you choose it? Or do we just have to generate units using the default non-Knight generation rules?
If you take the riding skill, mounts are purchased separately from the merchant.
1 horse = 5 gold.
1 pegasus = 15 gold.
1 wyvern = 15 gold.
1 hydra = 30 gold.
1 arachnid = 5 gold.
Is that it? And do you have to pay from 5 to 30 gold for each unit? How many units are there in total? And what's the overall budget for the country? Is it mined somewhere or is it limited?