A random map template for Heroes V: Tribes of the East 3.1, created in HeroesWorld RMG Template Builder v1.0.0.
- In the game’s template list as “good”
- 2–4 players
- Fewer may play: an empty start becomes a neutral town.
- On a Large map each player has about 7,744 tiles — room for a few weeks of expansion before contact.
- Layout: Random
- 11 zones, 24 connections
- Poor treasure zones × 3: Wood, ore and gold mines, a prison, shops and shrines. Light guards.
- Rare-resource zones × 2: One mercury, crystal, sulfur and gem mine each, plus treasure chests. Medium guards.
- Neutral towns × 2: A town of a random faction with mercury, crystal, sulfur and gem mines. The heaviest guards.
- Mines outside the starts: gold 3, rare-resource 16 (mercury, crystal, sulfur, gems), wood and ore 6.
- Two starts border each other directly: contact can come in the first week.
- Passage guards: level 2–18, roughly 2,000–31,500 creature power (about 1,000–1,750 per level).
- Guard strength 60% of the game’s own templates.
- Treasure 60%: every zone’s treasure value and its budget for banks, shops and shrines; mine counts stay exact.
- Zones that may become sea (with shipyards) when the game’s Water box is ticked: 5.
- Pinned factions: Start 1 — Haven, Start 2 — Sylvan, Start 3 — Necropolis, Start 4 — Inferno. Other starts take the faction their player picks.
- Listed in the game at: Large, Extra large, Huge
- With underground: Medium, Large, Extra large
- With underground on, the game places the player starts on the lower level.