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Do the merchant and entrepreneur skills of units give anything?
I'm already afraid of an army of traveling salesmen from Florenzan.
And here I am looking and going WTF that in Florenzan all regional bonuses go to hell in terms of their units using them...😠 There's absolutely nothing. Only the base and something from convictions... Except maybe Indominus is an exception...
1) You have a ton of money at the start + a universal discount for everyone
2) You have a very strong leader who boosts cities well
3) You have many flexible Knights
4) You have strong passive income
5) You have an option for unlimited diplomacy
Yes, for many cities the bonuses ultimately don't matter, but nothing stops you from boosting Fireflaw + Indominus and recruiting units from them.
Hmm, hmm... I know firsthand how the game ends when in some team... oh, I mean faction, all the "goodies" are in the hands of one role... oh, I mean figure...🤔🤔
Revan, when a lord changes, do all his features and actions transfer to the successor or not?🤔 If the lord's "tricks" are the region's "tricks" - that's one thing. But if the lord's "tricks" are the "tricks" of a specific character, then that's a whole different story, damn you Carnarez...
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).