A random map template for Heroes V: Tribes of the East 3.1, created in HeroesWorld RMG Template Builder v1.0.0.
- In the game’s template list as “Timoha7”
- 2–4 players
- Fewer may play: an empty start becomes a neutral town.
- On a Impossible map each player has about 25,600 tiles — roomy: a long build-up before armies meet.
- Layout: Web / Crossroads
- 15 zones, 19 connections
- Poor treasure zones × 2: Wood, ore and gold mines, a prison, shops and shrines. Light guards.
- Rare-resource zones × 2: One mercury, crystal, sulfur and gem mine each, plus treasure chests. Medium guards.
- Rich prize zones × 3: The richest zone: two gold mines, two abandoned mines, rich shops and treasure buildings. Heavy guards.
- Neutral towns × 4: A town of a random faction with mercury, crystal, sulfur and gem mines. The heaviest guards.
- Mines outside the starts: gold 8, rare-resource 24 (mercury, crystal, sulfur, gems), wood and ore 4.
- Zones between the two closest starts: 2.
- Passage guards: level 8–47, roughly 8,000–82,250 creature power (about 1,000–1,750 per level).
- Guard strength 155% of the game’s own templates.
- Treasure 200%: every zone’s treasure value and its budget for banks, shops and shrines; mine counts stay exact.
- Pinned factions: Start 1 — Dungeon, Start 2 — Dungeon, Start 3 — Necropolis, Start 4 — Necropolis. Other starts take the faction their player picks.
- Listed in the game at: Impossible
- With underground: Huge, Impossible
- With underground on, the game places the player starts on the lower level.