A random map template for Heroes V: Tribes of the East 3.1, created in HeroesWorld RMG Template Builder v1.0.0.
- In the game’s template list as “Test 1v1 bolshaya”
- 2 players
- On a Large map each player has about 15,488 tiles — roomy: a long build-up before armies meet.
- Layout: Random
- 9 zones, 18 connections
- Poor treasure zones × 2: Wood, ore and gold mines, a prison, shops and shrines. Light guards.
- Rare-resource zones × 2: One mercury, crystal, sulfur and gem mine each, plus treasure chests. Medium guards.
- Rich prize zones × 3: The richest zone: two gold mines, two abandoned mines, rich shops and treasure buildings. Heavy guards.
- Mines outside the starts: gold 8, rare-resource 8 (mercury, crystal, sulfur, gems), wood and ore 4.
- Zones between the two closest starts: 1.
- Passage guards: level 4–15, roughly 4,000–26,250 creature power (about 1,000–1,750 per level).
- Treasure 120%: every zone’s treasure value and its budget for banks, shops and shrines; mine counts stay exact.
- No pinned factions: every start takes the faction its player picks.
- Listed in the game at: Large