A random map template for Heroes V: Tribes of the East 3.1, created in HeroesWorld RMG Template Builder v1.0.0.
- In the game’s template list as “3rewtgre”
- 2–3 players
- Fewer may play: an empty start becomes a neutral town.
- On a Medium map each player has about 6,165 tiles — room for a few weeks of expansion before contact.
- Layout: Mirror
- 8 zones, 8 connections
- Rare-resource zones × 2: One mercury, crystal, sulfur and gem mine each, plus treasure chests. Medium guards.
- Rich prize zones × 3: The richest zone: two gold mines, two abandoned mines, rich shops and treasure buildings. Heavy guards.
- Mines outside the starts: gold 6, rare-resource 8 (mercury, crystal, sulfur, gems), wood and ore 0.
- Zones between the two closest starts: 1.
- Passage guards: level 18–30, roughly 18,000–52,500 creature power (about 1,000–1,750 per level).
- Guard strength 300% of the game’s own templates.
- Treasure 300%: every zone’s treasure value and its budget for banks, shops and shrines; mine counts stay exact.
- No pinned factions: every start takes the faction its player picks.
- Listed in the game at: Medium, Large, Extra large, Huge, Impossible
- With underground: Small, Medium, Large, Extra large, Huge, Impossible
- With underground on, the game places the player starts on the lower level.