A random map template for Heroes of Might and Magic: Olden Era, created in HeroesWorld RMG Template Builder v1.2.8.
How this will play:
- 4 players on a 176x176 map: balanced space for scouting and conflict.
- Random: organic and unpredictable, more likely to feel uneven.
- Neutral stacks are brutal; border guards are brutal.
- Resources are at 110% and structures at 110%, so expansion feels standard.
- Each player starts with a hero cap of 3, rising +1 per castle up to 5.
- Classic victory: defeat opponents normally.
- Players never share a direct border — neutral zones always separate them.
- The engine randomizes the map rotation each game (the preview shows one sample).
- Roads connect zones, so travel between them reads clearly in-game.
- Player castles share a matched faction.
- Each player gets a nearby spot to claim early — say a second town or a few mines — a short way from their main town.
- Each player starts near 3 castles.
- Each player starts with mines near their castle: 2× sawmill, 2× ore, 2× gold, 6× rare.
- Faction laws level at 150% and astrology at 150% of the normal speed.
- Neutral castles is set to 0, but no castle-bearing neutral zones exist yet — raise a neutral castle tier under Advanced settings.
- Guard strengths vary by about ±10%.