Random map template for Heroes V: Tribes of the East 3.1, created in HeroesWorld RMG Template Builder v1.0.0.
- Listed in the in-game template list as "ten"
- Players: 2–4
- Fewer players can play: an empty starting zone becomes a neutral town.
- On an Extra Large map, each player has approximately 11,664 tiles — several weeks of development before the first encounter.
- Layout: Ring / Circle
- Zones: 11, connections: 11
- Poor treasure zones × 3: Wood, ore, and gold mines, prison, shops, and shrines. Weak guards.
- Rare resource zones × 2: One mercury, crystal, sulfur, and gem mine each, plus treasure chests. Medium guards.
- Neutral towns × 2: Random faction town with mercury, crystal, sulfur, and gem mines. Strongest guards.
- Mines outside starting zones: gold — 3, rare resources — 16 (mercury, crystals, sulfur, gems), wood and ore — 6.
- Zones between the two closest starting zones: 1.
- Passage guards: level 4–30, approximately 4,000–52,500 creature power (about 1,000–1,750 per level).
- No assigned factions: each starting zone gets the faction chosen by the player.
- Available in-game for: Extra Large, Huge