A random map template for Heroes of Might and Magic: Olden Era, created in HeroesWorld RMG Template Builder v1.2.8.
How this will play:
- 2 players on a 192x192 map: wide exploration before major fights.
- Jebus / Spider: a rich, heavily-guarded central zone everyone fights over.
- Neutral stacks are brutal; border guards are brutal.
- Resources are at 300% and structures at 100%, so expansion feels rich.
- Each player starts with a hero cap of 4, rising +1 per castle up to 12.
- Tournament mode creates scheduled scoring battles.
- Roads connect zones, so travel between them reads clearly in-game.
- Player castles share a matched faction.
- Each player gets a nearby spot to claim early — say a second town or a few mines — a short way from their main town.
- Each player starts near 2 castles.
- Each player starts with mines near their castle: 1× sawmill, 1× ore, 2× gold, 6× rare.
- Faction laws level at 150% and astrology at 150% of the normal speed.
- Each neutral castle zone holds 1 castle to capture.
- Losing your starting hero ends the game — keep it alive.
- Tournament: first announcement on day 30. Decisive battle: day 60; subsequent battles every 15 days. First to 3 points wins, armies kept after battles.
- Round 1: announcement on day 30; decisive battle on day 60.
- Round 2: announcement on day 45; decisive battle on day 75.
- Round 3: announcement on day 60; decisive battle on day 90.
- Round 4: announcement on day 75; decisive battle on day 105.
- Round 5: announcement on day 90; decisive battle on day 120.