Murmur
+1 to learnability, each human-origin target actually killed by the character increases their health by +10 or spirit by +1.
Attributes
Mind: 10
Body: 10
Perception: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit: 10 (19)
Spirit Points: 100
Defense: 10
Health: 100
Accuracy: +10% (+60%)
Evasion: +10% (65%)
SP: 3
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10
Skills
Punishing Lightning
Deals 25 damage to all enemies on the map, applies paralysis. Cost: 1 AP.
Control
On a successful Mind check, allows one of the following to be chosen:
- Subjugate the target to your will; the defensive roll against this action is twice as strong. Irreversible effect.
- Subjugate the target's body to your will — they will obey but remain aware of what is happening. Reversible effect.
- Make the target fall in love with you. Irreversible effect.
Cost: 1 AP.
Magic Storm
For 5 turns, makes all actions on the map beyond 1 tile from the target ineffective. Cost: 1 AP.
Reflection
Reflects damage and effects directed at the caster back (Spirit check). The spell requires spending 1 AP on your turn to activate; lasts until the end of combat.
Equipment
Right hand: Staff of Flame, +5 to spell spirit.
Left hand:
Body: Comfortable Clothing, +5% to evasion
Head: Magic-Reinforcing Horns, +2 to spell spirit.
Legs: Shoes of Flame, +1 to spell spirit.
Hands: Gloves of Flame, +1 to spell spirit.
Shoulders:
Other 1:
Other 2:
Other 3:
Inventory
100 coppers.