Skip to content

Knights of Tezoth

User Avatar
#9183
Auto-translated


Milord Tinvalen Grotte, Knight of Black Steel from Flowers, servant of Lord Gitgood Flowersense, adherent of the Spirit of Ceres.

+5 to Body and +5 to Mind, +2 to Trainability, and +25 to characteristics for free distribution, but no more than +15 to a single characteristic. The player character is a scion of an ancient influential family and gains useful connections. +1 action if the character acts alone.

Characteristics
Mind: 15
Body: 15
Insight: 10
Vigor: 20
Aesthetics: 25

Parameters
Spirit Strength: 15
Spirit: 150
Defense: 15 (40)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10%
SP: 6 (8)
AP: 6
Initiative: 20
Charisma: 25
Critical Damage Chance: +25%
Trainability: 5
Inventory Capacity: 10

Skills

Bow
The character can use a bow.


Spear
The character can use a spear without penalty. 


Jeweler
The character can improve equipment in exchange for AP and one unit of Ikazkanium or Iphyllium alloy. 

Ikazkanium
- Musical Instrument: +5 to range.
- Armor: +25 to Defense.
- Shield: 50% of incoming damage is returned to the attacker.
- Sword: +50 to damage.
- Axe: Causes Bleeding on attacks.
- Hammer: Causes Paralysis on attacks.
- Bow: +10 to attack range.
- Spear: Ignores 70% of the target's Defense.
- Dagger: Additional attack.
- Boots: Immunity to Slow.
- Helmet: Critical damage chance against self is halved.
- Bracers: +10% to Accuracy, +5% to Critical Chance.

Iphyllium
- Musical Instrument: The first 5 uses in combat do not cost AP.
- Armor: The first damage (but not effects) taken in combat is reduced to 0.
- Shield: The first negative effect (but not damage) is nullified.
- Sword: +20% to Accuracy.
- Axe: Additional damage equal to 10% of the target's maximum Health.
- Hammer: +20% to Critical Chance.
- Bow: +10% to damage for each unit of distance between the shooter and the target.
- Spear: +1 to attack range.
- Dagger: +1% to Critical Damage Chance for each unit of the target's Defense.
- Boots: +3 to SP.
- Helmet: +25 to Defense.
- Bracers: +10% to Critical Chance. 


Merchant
Discount on goods and services: -15%


Precise Attack
100% damage. +50% to Accuracy for this attack. 
Cost: 1 AP. 

Equipment
Right Hand: Blackie (Bow), Damage: 80, Range: 12. A successful hit on an enemy doubles this bow's shot damage until the start of that enemy's turn.
Left Hand: Sherry (Spear), Damage: 85, Attack Range +1. If the character's Charisma is higher, inflicts the Subjugation effect on the target until the end of combat (Spirit Strength check).
Body: Robes of the Water Wind. Chance (Aesthetics, max 25%) to avoid a negative action.
Head:
Legs: Boots of Speed, +2 to SP.
Hands: Gloves of Lust, +5 to offensive Spirit checks.
Shoulders:
Other 1: Flask of Healing Potion. Restores 50% Health. Has five charges that replenish in towns. 
Other 2: Grotte Family Earrings, +25 to Defense.
Other 3: Quiver of Arrows 20/20

Inventory
50 Gold

Home
Slot 1:
Slot 2:
Slot 3:
Slot 4:
Slot 5:
Slot 6:

Attachments 1
1 file attached • Total size: 12.3 KB

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария -