A random map template for Heroes of Might and Magic: Olden Era, created in HeroesWorld RMG Template Builder v1.2.8.
How this will play:
- 8 players on a 160x160 map: fast contact with tighter expansion room.
- Jebus / Spider: a rich, heavily-guarded central zone everyone fights over.
- Neutral stacks are standard; border guards are standard.
- Resources are at 100% and structures at 100%, so expansion feels standard.
- Each player starts with a hero cap of 1, rising +2 per castle up to 2.
- Lost city rule makes defending the starting town important.
- Players never share a direct border — neutral zones always separate them.
- Roads connect zones, so travel between them reads clearly in-game.
- Player castles share a matched faction.
- Each player gets a nearby spot to claim early — say a second town or a few mines — a short way from their main town.
- Each player starts near 3 castles.
- Players begin already owning every castle in their home zone, not just the main town.
- Each player starts with mines near their castle: 2× sawmill, 2× ore, 5× gold, 8× rare.
- Each neutral castle zone holds 0 castles to capture.
- Losing your starting city ends the game after a 14-day grace period.