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Knights of Tezoth

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#7305
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Besides, this game mechanic was never specified anywhere.

By that logic, battles in the tournament with invisibility should have been conducted not on the principle of: "Lester walks and walks — bam, rips off the character's face." But rather on the principle of Mafia, where players send messages in PM. The difference being that at the end of a round, the open player's move is displayed, and Lester knows where the opponent is right now, while the player who will search for him next does not. The fights would have been insanely drawn out, but in accordance with such a game mechanic — fair.

Графомания путешественника

Хроники сражений и эссе