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But against Candle, the RNG was on your side. That bastard only missed twice in 10 rounds, one of which was against you.
Yeah, overall 2 wins on luck, 3 losses on bad luck, it'll do.
What's much worse is the 5% guaranteed hit chance introduced by "someone", because I was planning to stack dodge further in the future, and now I can't even get a rough sense of the development.
I generally think it would be more logical to make the accuracy and evasion system double. First an accuracy roll. If it passes, then an evasion roll. Otherwise, even the blindest guy hits a paralyzed target...
But paralysis simply removes the enemy's dodge, meaning you can miss a paralyzed character. And you're proposing a very inconvenient structure. It's easier to just make a fixed threshold for defense/dodge that the attacking character has to beat.
As far as I remember, no one has ever missed a paralyzed target. One of the fights with mass paralysis in the last expedition clearly showed that. Not a single miss against several dozen paralyzed units... So no, apparently.
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).