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Knights of Tezoth

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#5095
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Wrathful Wyrm
Heroist
Wrathful Wyrm
Heroist

Interesting randomizer, the last three fights.

But against Kandle, the RNG was on your side. That bastard only missed twice in 10 rounds, one of which was against you.

Yeah, overall 2 wins on luck, 3 losses on bad luck, it'll do.

What's much worse is the 5% guaranteed hit chance introduced by "someone," because I was planning to stack evasion further in the future, and now I can't even get a rough sense of how it would develop.

I generally think it would be more logical to make the accuracy and evasion system a double roll. First an accuracy roll. If it passes, then an evasion roll. Otherwise, even the most clumsy hit lands on a paralyzed target...

But paralysis simply removes the target's dodge, meaning you can miss a paralyzed character. And you're suggesting a very clunky mechanic. It'd be simpler to just set a fixed threshold for defense/dodge that the attacking character has to beat.