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Knights of Tezoth

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#4394
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Wrathful Wyrm

In short, I made the paralysis rolls in the battle between Orwald and Zedil after the spider's death (without changing anything else). Here's what happened:

Orwald attacks Zedil. Orwald loses 10 spirit (160/200).
Zedil takes 95-30=65 damage (135/200). Paralysis -.
Zedil attacks the horse, misses.
Orwald attacks Zedil. Orwald loses 10 spirit (150/200).
Zedil takes 95-30=65 damage (70/200). Paralysis -.
Zedil restores 100 HP (195/200) (4/5).
Orwald attacks Zedil, misses. Orwald loses 10 spirit (140/200).
Zedil attacks the horse.
The horse takes 85 damage (-55/200) and leaves the battle.
Orwald attacks Zedil, misses. Orwald loses 10 spirit (130/200).
Zedil attacks Orwald, misses.
Orwald attacks Zedil, misses. Orwald loses 10 spirit (120/200).
Zedil attacks Orwald, misses.
Orwald attacks Zedil, misses. Orwald loses 10 spirit (110/200).
Zedil attacks Orwald.
Orwald takes 85-55=30 damage (170/200).
Orwald attacks Zedil, misses. Orwald loses 10 spirit (100/200).
Zedil attacks Orwald.
Orwald takes 85-55=30 damage (140/200).
Orwald attacks Zedil. Orwald loses 10 spirit (90/200).
Zedil takes 95-30=65 damage (130/200). Paralysis +
Zedil attacks Orwald, misses. Skips turn.
Orwald attacks Zedil. Orwald loses 10 spirit (80/200).
Zedil takes 95-30=65 damage (65/200). Paralysis +
Zedil restores 100 HP (165/200) (3/5). Skips turn.

Arandor, at this point you can basically use a precise attack and finish him off, removing all doubts... Okay?

ok


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