A random map template for Heroes of Might and Magic: Olden Era, edited and published with HeroesWorld RMG Template Builder v1.2.8.
How this will play:
- 5 players on a 240x240 map: balanced space for scouting and conflict.
- Random: organic and unpredictable, more likely to feel uneven.
- Neutral stacks are tough; border guards are standard.
- Resources are at 100% and structures at 115%, so expansion feels standard.
- Hero cap starts at 2, +2 per castle, up to 8.
- Classic victory: defeat opponents normally.
- Each neutral castle zone holds 1 castle to capture.
- Faction laws level at 100% and astrology at 200% of the normal speed.
- Players never share a direct border — neutral zones always separate them.
- Each player gets a nearby spot to claim early — say a second town or a few mines — a short way from their main town.
- Roads connect zones, so travel between them reads clearly in-game.
- Each player starts with mines near their castle: 1× sawmill, 1× ore, 1× gold, 3× rare.
- Losing your starting city ends the game after a 7-day grace period.
- The engine randomizes the map rotation each game.