A random map template for Heroes of Might and Magic: Olden Era, created in HeroesWorld RMG Template Builder v1.2.8.
How this will play:
- 8 players on a 240x240 map: balanced space for scouting and conflict.
- Web / Crossroads: players share several routes through common neutral hubs.
- Neutral stacks are tough; border guards are brutal.
- Resources are at 300% and structures at 200%, so expansion feels rich.
- Each player starts with a hero cap of 3, rising +1 per castle up to 6.
- Lost city rule makes defending the starting town important.
- Players never share a direct border — neutral zones always separate them.
- Up to 8 extra portals add surprise shortcuts between distant zones.
- The engine randomizes the map rotation each game (the preview shows one sample).
- Roads connect zones, so travel between them reads clearly in-game.
- Player castles share a matched faction.
- Each player gets a nearby spot to claim early — say a second town or a few mines — a short way from their main town.
- Each player starts near 3 castles.
- Players begin already owning every castle in their home zone, not just the main town.
- Each player starts with mines near their castle: 1× sawmill, 1× ore, 6× gold, 3× rare.
- Faction laws level at 100% and astrology at 150% of the normal speed.
- Each neutral castle zone holds 6 castles to capture.
- Losing your starting city ends the game after a 3-day grace period.