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Knights of Tezoth

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#2441
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Count Orlov

Hey, could you give me some advice on the ability? The ban on escape and stealth after leaving one/attacking a character sounds decent. Considering they can shoot from stealth, it doesn't seem overpowered.
Or maybe take +30% spirit damage and the intimidation effect. Then I wouldn't need to bring a medic to revive slaves, but the death blow doesn't seem to play well.

Hmm, what about the tattoo that lets you take opponents into non-lethal, have you thought about that? I'm not sure if Reven would allow it, but it seems more reliable than spirit damage for your purposes. And it could have a wider range of applications.