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Knights of Tezoth

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#2435
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Hey, could you give me some advice on the ability? The ban on fleeing and stealth after leaving one/attacking a character sounds pretty good. Considering they can shoot from stealth, it doesn't seem overpowered.
Or take +30% damage to spirits and the intimidation. Then I wouldn't have to bring a medic to res slaves, but the death spell doesn't seem to play well.

E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers