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Sacred Haven of Debauchery

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MedjersoN_HP
Ple-Sen

The industry isn't limited to just AAA games.

By the way, after your comment I remembered the statistics I gathered about three weeks ago.
So I just thought it over and recompiled them, taking even more details into account. The percentages came out almost the same as the first time.

If you're interested, take a look.

The table reflects the number of real people (not accounts) playing various games over a 1-2 week period.

PC + Consoles only, no mobile gaming.

With a multi-gaming coefficient of 1.3, each real person is counted as playing several games simultaneously, and the table's total is 1690.0 million.

The top 20 games were picked by AI based on worldwide statistics (the key point being that China has a completely different market with tons of gamers), and I asked to add the games outside the top 20 just because I felt like it.

The top 10 "endless" games took up ~50% of the share combined, while single-player games took about 20%.

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According to my old statistics, it was practically the same.

I never would have thought DnF was so popular. When I played with Reven, I figured it was something more niche and past its prime.