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Sacred Haven of Debauchery

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Happiness will come when authors can create what they want, and fans can enjoy what they want, without third parties interfering in this.

Unfortunately, that is a utopia.

And first and foremost, not because of censorship, but because of economic reasons.

When an author is advised from above what product should ultimately be produced, art becomes diminished.

It used to be "director's cinema," now it has become "producer's cinema."

Previously, a perfumer created without regard for the opinion of the crowd, and often very unexpected fragrances resulted, which ultimately "took off." Now there is a brief from the client, which specifies roughly what the fragrance should turn out like.

Jean-Claude Ellena, legendary French perfumer

When a perfumer is given a sample of the finished product, he becomes a craftsman. Today, the majority are like that. But then they don't need to take responsibility for what perfume ends up on store shelves: that's what marketers and focus groups are for. Working at Hermès, I took that responsibility upon myself.

Games used to be made the way developers wanted; now they adapt to the publisher's opinion.

That's not what I mean. If someone pays someone money to have a specific thing made for them on a voluntary basis — that's normal, and the client's wishes should be taken into account, as it should be. What's not normal is when third entities interfere in these market relations.

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