- added the ability for a Hero to gain the skill to ignore a certain number of attacks in battle after visiting Necromancer altars on the map
- added a loading window for scenario maps
Map:
- reduced spell costs when specializing in Fire Magic
- fixed an error in the Purgatory Forge where animals could be given weapons
- fixed a game crash when right-clicking on the Energy Pedestal in the Abyss
- fixed the issue with long saving times in campaigns
- fixed experience awarding to troops for battles in a zombified castle
- fixed an error in the ending of the "Snake Summoner" storyline
- fixed an error with aggression calculation in Battle Sites after combat
- fixed an error with specialists disembarking into a tent after combat
- fixed an error with the hero's movement points after saving on a ship
- fixed the possibility of zombified heroes receiving Elemental Magics "out of thin air"
- fixed an error in the Purgatory Elder's window where the "Scheme" page displayed an image from the "Economy" page
- optimized AI performance on the global map and in battle
Battle:
- improved in-battle special abilities of the following units: Storm, Energizer, Scavenger, Zombie, Summoner, Ancient Mummy, and the attack type of zombified Spearmen.
- fixed and improved the in-battle effects of the spells: "Blessing", "Poisoning", "Animal Control", "Disorganization".
Texts:
Fixed text errors in descriptions, and added and expanded descriptions of some spells ("Animal Control"), as well as the help system in windows.