- added the ability to restart a campaign mission or the last created game
- added experience accrual to Heroes for completing automatic tasks
- added accounting of the number of carpenters in calculating the construction time of Defensive Towers
- added spells to Skeleton Mages of levels 1-3
- added saving of the last three AutoSave_01, -02, -03
- added game version numbering in the main menu screen
- added city level indication in the city list when linking them to a castle
Map:
- fixed a bug in the campaign where, when moving from one mission to another, a hero lost specializations 6 through 10 if he had them, and all artifacts were also removed from the hero's slots into the backpack.
- fixed the appearance of identical potions in the Herbalist's Shop on the map
- improved accounting of the Trader specialization when purchasing potions and weapons at markets
- fixed the effect of the Statue and Monument to the Hero in the city, affecting the training time of warriors in the Castle
- fixed a crash in the Diplomacy window
- fixed a bug with population decrease in a zombified city of maximum level
- fixed the deduction of resources for building construction in a human city when there are insufficient workers
- fixed the conversion coefficient for the number of units received when preparing ghosts
- fixed experience accrual for zombified units
- fixed the sound of a hero's footsteps performing an automatic task when the game ends and when exiting battle via Esc to the main menu
- fixed the temporary disappearance of step and energy indicators on the panel in the Heroes list
- improved the warning system about possible attacks by monsters and bandits on cities and castles
- fixed a bug where Defensive Towers shoot at allied Heroes
- improved panel updating when building castles and when re-linking them to cities
- improved the system of transferring 10th level Skeleton Animals to Cemetery-Cities, to increase their growth in Graveyards
- improved the unit training scheme in the human castle
- improved the Library window: icons and tooltips about the current section of the window
- fixed a bug where, when flipping through the Village Elder window of village level in the "Scheme" section, text remained under the scheme icons
- optimized AI performance on the global map and in battle
Battle:
- potions and spells related to Life Magic (Healing, Poisoning, Paralysis) do not affect war machines
- fixed a bug when raising the spirit of zombified troops by a Priest
- fixed a bug where, after using the "Hypnosis" or "Re-subjugation" spells in battle from a treasure chest, they remained unvisited after the battle.
- fixed a crash in battle when using the spells "Despondency", "Zombification"
- fixed the attack type of zombified catapults, which deal damage not to a single unit but to an area
- fixed the presence of ranged attack for zombified Heavy Cavalry
Texts:
Fixed textual errors in descriptions, and also added and expanded descriptions of some spells, specializations, as well as the help system in windows.