Changelog
v. 0.80.11
Bug Fixes
Fixed a bug that occured when loading several save files in a row and attempting to open the Esc menu.
Fixed a bug blocking progress in the “Into the woods” mission.
Fixed a campaign bug where the Mountain Monastery object increased hero attributes by 1 instead of 2.
Fixed a rare AI-player error during sieges.
The recruitment window now automatically closes once all available units have been hired.
Fixed an issue with construction menu scaling on 21:9 monitors.
Restored missing tooltips explaining stats within the neutral creature window.
⚠️ Experimental Feature: Added an option to enable input from peripheral devices. Important! Full support for controllers is still not available.
Set the default AI difficulty in lobbies to Easy. ⚠️ Please double-check your settings when creating a new lobby if you want to change it!
Fixed Crystal Iriyad Defense stat (8 → 10).
Fixed the cost of the “Nature’s Fury” ability of Faun Warriors (1 → 2).
Fixed an issue where the “Children of the Wild” faction law was not functioning.
Added a notification when receiving an artifact from the “Crow Nest” object.
Fixed an issue causing AI-player to freeze in some battles.
Fixed a bug where the “Beelzebub’s Blessing” bonus incorrectly stacked with “Battle Frenzy” and “As Luck Would Have It” subskills, resulting in unintended massive attribute boosts of the Maniacal Reavers.
Fixed the incorrect tooltip for AoE attacks that only target enemy creatures (previously they incorrectly stated they affected all creatures).
Infernal hydra now correctly applies Weakening Venom when using its alternative attack.
Network
Resolved several issues related to joining lobbies and starting games.
Fixed the reconnection system during active game.
Added a game version check when inviting friends (via the Invite button or lobby code) to prevent desynchronization caused by version mismatches.
Improved filtering for lobbies without password protection.
Various general networking improvements.
Balance
Timers in Multiplayer:
Time for selecting heroes, skills, and artifacts on Arena increased from 5 to 6 minutes.
PvE combat timer in Single Hero mode reduced by 5 seconds. The daily timer bonus increased by 15 seconds, and the weekly bonus by 30 seconds.
Diplomacy skill:
The additional cost for recruiting joining creatures reduced from +100% resources to +50%.
Increased the influence of army composition and hero level on the likelihood of creatures joining the player.
Slightly reduced army strength requirements when attempting to recruit "Hostile" squads.
Defense tower damage per constructed building increased from 10% to 15%.
Hive faction construction costs:
Chitinous Ziggurat: Gold: 2250 → 3750. Crystals: 5 → 0.
Burning Soul Burrows: Gold: 4500 → 6000. Crystals: 10 → 5.
Hero Skills:
Battle Magic: Attack and Defense bonus based on Magic stats: 15/20/25% → 15/25/35%.
Thaumaturgy: Additional mana cost for re-casting a spell: 150/125/100% → 100/75/50%.
Tactics: “One for All” sub-skill. Attack bonus reduced from 3 to 2 per adjacent enemy.
Tactics: “All for One” sub-skill. Defense bonus reduced from 3 to 2 per adjacent friendly creature.
Localization
Fixed the outdated game title translation in Traditional Chinese.
Fixed an incorrect translation for the hero Le Ménestrel in French.
Fixed translation error in the tutorial quest log in Polish.
Fixed a bug with the "Leeching Hop" ability for Hoplets and Dusk Hoplets.
Fixed a bug with the Lich Dragon ability description.
Minor typo fixes across all supported languages.
Patch #4: Network Crash Hotfix for 3+ Players
Changelog
v. 0.80.12
Bug Fix:
Fixed a crash occurring in multiplayer matches with 3 or more players when unit abilities were used during player vs. player combat.
Localization:
Fixed missing ability description text for Temps magique in French.
Fixed game date display in Japanese.
Fixed various typos across multiple languages.