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List of changes in the patches

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#3
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Patch #3: Bug fixes and Network stability improvements
Author

Changelog

v. 0.80.11

Bug Fixes

  • Fixed a bug that occured when loading several save files in a row and attempting to open the Esc menu.

  • Fixed a bug blocking progress in the “Into the woods” mission.

  • Fixed a campaign bug where the Mountain Monastery object increased hero attributes by 1 instead of 2.

  • Fixed a rare AI-player error during sieges.

  • The recruitment window now automatically closes once all available units have been hired.

  • Fixed an issue with construction menu scaling on 21:9 monitors.

  • Restored missing tooltips explaining stats within the neutral creature window.

  • ⚠️ Experimental Feature: Added an option to enable input from peripheral devices. Important! Full support for controllers is still not available.

  • Set the default AI difficulty in lobbies to Easy. ⚠️ Please double-check your settings when creating a new lobby if you want to change it!

  • Fixed Crystal Iriyad Defense stat (8 → 10).

  • Fixed the cost of the “Nature’s Fury” ability of Faun Warriors (1 → 2).

  • Fixed an issue where the “Children of the Wild” faction law was not functioning.

  • Added a notification when receiving an artifact from the “Crow Nest” object.

  • Fixed an issue causing AI-player to freeze in some battles.

  • Fixed a bug where the “Beelzebub’s Blessing” bonus incorrectly stacked with “Battle Frenzy” and “As Luck Would Have It” subskills, resulting in unintended massive attribute boosts of the Maniacal Reavers.

  • Fixed the incorrect tooltip for AoE attacks that only target enemy creatures (previously they incorrectly stated they affected all creatures).

  • Infernal hydra now correctly applies Weakening Venom when using its alternative attack.

Network

  • Resolved several issues related to joining lobbies and starting games.

  • Fixed the reconnection system during active game.

  • Added a game version check when inviting friends (via the Invite button or lobby code) to prevent desynchronization caused by version mismatches.

  • Improved filtering for lobbies without password protection.

  • Various general networking improvements.

Balance

  • Timers in Multiplayer:

    • Time for selecting heroes, skills, and artifacts on Arena increased from 5 to 6 minutes.

    • PvE combat timer in Single Hero mode reduced by 5 seconds. The daily timer bonus increased by 15 seconds, and the weekly bonus by 30 seconds.

  • Diplomacy skill:

    • The additional cost for recruiting joining creatures reduced from +100% resources to +50%.

    • Increased the influence of army composition and hero level on the likelihood of creatures joining the player.

    • Slightly reduced army strength requirements when attempting to recruit "Hostile" squads.

  • Defense tower damage per constructed building increased from 10% to 15%.

  • Hive faction construction costs:

    • Chitinous Ziggurat: Gold: 2250 → 3750. Crystals: 5 → 0.

    • Burning Soul Burrows: Gold: 4500 → 6000. Crystals: 10 → 5.

  • Hero Skills:

    • Battle Magic: Attack and Defense bonus based on Magic stats: 15/20/25% → 15/25/35%.

    • Thaumaturgy: Additional mana cost for re-casting a spell: 150/125/100% → 100/75/50%.

    • Tactics: “One for All” sub-skill. Attack bonus reduced from 3 to 2 per adjacent enemy.

    • Tactics: “All for One” sub-skill. Defense bonus reduced from 3 to 2 per adjacent friendly creature.

Localization

  • Fixed the outdated game title translation in Traditional Chinese.

  • Fixed an incorrect translation for the hero Le Ménestrel in French.

  • Fixed translation error in the tutorial quest log in Polish.

  • Fixed a bug with the "Leeching Hop" ability for Hoplets and Dusk Hoplets.

  • Fixed a bug with the Lich Dragon ability description.

  • Minor typo fixes across all supported languages.

https://steamcommunity.com/games/310...67074116420589

Patch #4: Network Crash Hotfix for 3+ Players
Author

Changelog

v. 0.80.12

Bug Fix:

Fixed a crash occurring in multiplayer matches with 3 or more players when unit abilities were used during player vs. player combat.

Localization:

  • Fixed missing ability description text for Temps magique in French.

  • Fixed game date display in Japanese.

  • Fixed various typos across multiple languages.

https://steamcommunity.com/games/310...67074116422353