Changelog
v. 0.80.10
Balance:
Adjusted the AI difficulty for random maps and scenarios:
Easy. Significantly weakened. The AI will now act very passively, giving players plenty of time for calm, unhurried development.
Normal. Weakened. The AI is now less aggressive and uses less complex hero and city management (less army transfering between the heroes and the cities, as well as unit upgrading).
We will continue to monitor AI difficulty across all difficulties and make timely adjustments, including the addition of new difficulty levels if necessary.
Bug Fixes:
Fixed a bug that caused the siege sub-skill text to display an error.
Fixed an issue where building effects would disappear or display incorrectly during construction.
Fixed an issue with cloud saves.
Restored missing tooltips explaining stats within the creature window.
Fixed the display of the hero window after leveling up during combat.
Removed the ability to launch scenario maps in the online lobby (this caused desynchronization). However, players can still load old scenario saves in the online lobby, doing so will likely results in errors.
Localization:
Fixed an incorrect description of the Chant de champignons ability in French.
Minor typo fixes across various languages.