Another related question – how can I add a feature here so that the trigger resets after a specific player loses?
function PlayerLooseCheck(pl)
while 1 do
if GetPlayerState(pl)==PLAYER_LOST then
Trigger(...trigger reset)
end
sleep(10)
end
end;
startThread(PlayerLooseCheck, PLAYER_PLAYERNUMBER)
You can do it like this, for example. Alternatively, you can attach a trigger to the event of a player losing a hero, and use that to determine if the player has lost – this would put less load on the game, but I'm not sure if this method would work.
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