Skip to content

⚔️Serberia

User Avatar
#364
Auto-translated

I decided to compare the fully upgraded skill trees, just out of curiosity. Here are the results of the comparisons:

Spear
+5 to Will
+50 to Health
+1 to Movement Speed
+5 to Accuracy
+3 to Dodge
+2 to Attack Range

The Spear appears to be the most defensive option of those available. Almost all of its benefits, except for Accuracy, are aimed at increasing the character's survivability. And even this Accuracy, with certain skills, will help the Spearman avoid attacks. The bonus to Attack Range, compared to the benefits of other trees, looks weak, as its function will be reduced to avoiding possible counterattacks and providing a situational bonus to speed. Although, I don't rule out the possibility that specific spear skills will allow this parameter to be used effectively.

Mace
+19% to Critical Hit Chance
+8 to Power
+3 damage per Power (if a one-handed mace has the same stats as a spear, then together with the Power bonuses, it will result in as much as +48 damage compared to the spear)
+25% chance to deal double damage

We heard you love damage, so we added damage to your damage, so you can deal damage when you deal damage. The Mace is a simple but extremely effective weapon, despite the lack of bonuses to Accuracy. The bonus damage easily compensates for the absorption of standard armor, and for most opponents, one or two hits from this weapon should be enough. The main problem with a character with the Mace tree is their relative fragility, but this is easily compensated for by characteristics or armor skills.

Two-Handed Sword
+5 to Power
+50 Health
+5 to Stamina
+5 to Will
+1 to Attack Range
+25% chance to deal double damage

It's like an improved Spear. Or, if you like, a hybrid of Spears and Maces, trading some of the bonuses of the first tree for the damage of the second.

Rapier
+5 to Accuracy
+5 to Dodge
+1 to Movement Speed
+8% chance to deal critical damage
+2 Attacks
+2 to Initiative

An even scarier weapon than the Mace, except when the opponent is wearing heavy armor. If the Mace doubles the base damage of the weapon through bonuses to parameters, then the Rapier triples it through bonus attacks. And that's without taking into account the bonuses to Initiative and Accuracy. Bonuses to Movement Speed and Dodge are just the icing on the cake.

Dagger
+7 to Accuracy
+6% chance to deal a deadly blow
+2 Attacks
+2 to Initiative

The same as the Rapier, but with a greater emphasis on attack. There are no bonuses to Dodge, but heavy armor is also a significantly lesser threat.

Crossbow
+11 to Accuracy
+14% to Critical Hit Chance
+100% Armor Penetration

A bow for risky players. Higher Accuracy and Critical Hit Chance. Regular armored opponents are also not scary, although I'm not sure if this tree will be as useful against some bosses.

Bow
+8 to Accuracy
+8% to Critical Hit Chance
+2 to Will
+2 to Stamina
+10 to Attack Range
+2 to Initiative

In my opinion, this is a direct upgrade to the Crossbow. There is no Armor Penetration, and Accuracy and Critical Hit Chance are slightly lower, but this is easily offset by Initiative and a huge Attack Range. Given the priority targets of archers, Armor Penetration is unlikely to be something noticeable for them, and a heavily armored enemy can be kited.