A. Lockpicking - free.
If the character has lockpicks, they can open locked doors, chests, and other objects. The chance of success depends on the complexity of the lock and the character's dexterity.
B. Pickpocketing - free.
The character can attempt to discreetly steal from another character. The chance of success depends on the character's stealth and the target's perception.
Mastery - Crossbow
1. +2 to hit.
2. +3% to critical damage.
3. +3% to critical damage - 300 experience points.
4. +3% to critical damage - 400 experience points.
5. +50% armor penetration - 500 experience points.
6. +5% to critical damage - 600 experience points.
7. +3 to hit - 700 experience points.
8. +3 to hit - 800 experience points.
9. +3 to hit - 900 experience points.
10. +50% armor penetration - 1000 experience points.