Mastery - Shield
1. +1 to block points.
2. +20 to health - 200 experience points.
3. +1 to block points - 300 experience points.
4. +2 to willpower - 400 experience points.
5. +50 to health - 500 experience points.
6. +2 to block points - 600 experience points.
7. +30 to health - 700 experience points.
8. +2 to block points - 800 experience points.
9. +3 to willpower - 900 experience points.
10. The shield does not break and cannot be penetrated - 1000 experience points.
Mastery - Wearing Heavy Armor
1. The character is able to use heavy armor.
2. +20 to health.
3. +2 to willpower - 300 experience points.
4. +2 to endurance - 400 experience points.
5. +3 to willpower, +3 to endurance - 500 experience points.
6. +30 to health - 600 experience points.
7. +30 to health - 700 experience points.
8. +3 to endurance - 800 experience points.
9. +3 to health - 900 experience points.
10. Armor cannot be penetrated - 1000 experience points.
Mastery - Spear Proficiency
1. +2 to willpower.
2. +20 to health.
3. +1 to movement speed - 300 experience points.
4. +2 to accuracy - 400 experience points.
5. +1 to attack range - 500 experience points.
6. +3 to accuracy - 600 experience points.
7. +30 to health - 700 experience points.
8. +3 to evasion - 800 experience points.
9. +3 to willpower - 900 experience points.
10. +1 to attack range - 1000 experience points.
Healing - free if the character's belief is Church of Artery
Restores 10 health points to self or a chosen ally for each point of piety, removes: slow, immobilization, paralysis, sleep, ban, bleeding, burn, poison, blindness, weakness, lethargy. Requires 1 spell point, costs 6 initiative points.