Anemone, 07.759; Church of the Artery.
The character survives one fatal wound per game cycle. Once per battle, negates the first negative effect or attack applied to the character. +3 to faith, +1 to beauty, +1 to spirit, +1 to strength, +1 to agility, +1 to endurance, +1 to perception, +1 to speed.
Parrot: owner gains +5% to critical damage chance, +25% to quest rewards, and +1 SP.
(endurance*piety)*1.5=protective barrier, restored at the end of combat.
+2 to creation, +2 to etiquette, +1 to a random attribute (intellect), musical performances are more effective than usual.
Mustache "Horseshoe": +1 to etiquette, +2 to accuracy, +1 to evasion.
Fractured hip: the character is incapacitated.
Experience: 3148
Attributes
Strength: 14
Endurance: 8
Agility: 6
Perception: 6
Speed: 6
Intellect: 7
Spirit: 10
Faith: 15
Charisma: 16
Beauty: 8
Parameters
Health: 120
Fortitude: 16 (18)
Might: 16
Evasion: 6 (12)
Stealth: 5
Accuracy: 8
Observation: 6
Initiative: 6
Movement Speed: 3
Creation: 9
Crit: 7% (12%)
Willpower: 12
Spell Points: 10
Piety: 15
Leadership: 16
Etiquette: 19
Attractiveness: 8
Resistances
Metal: 0% +5%
Fire: +75% (80%)
Water: +75% (80%)
Wind: +75% (80%)
Wood: +75% (80%)
Sun: +75% (80%)
Moon: +75%
Star: 0%
Skills
Amatonte
The character is a member of Amatonte and has useful connections in some cities. +1 to charisma, +1 to spirit.
Multi-move - 1500 experience points.
For one turn, increases own rolls and reduces actual damage taken by 50%. Takes upon himself all negative actions directed at a chosen ally if standing on an adjacent tile, applies a taunt effect to all enemies within 5 tiles of himself. Requires 12 initiative points (preparation), can only be used when an ally is present.
First Aid - 2000 experience points.
Revives a character who died from lack of HP. Only outside of combat. The chance of success equals the inverse percentage value of the character's current health. Requires a medkit.
Mastery - two-handed sword
1. +2 to might.
2. +20 to health.
3. +2 to fortitude.
4. +2 to willpower
5. +1 to attack range - 500 experience points.
6. +30 to health - 600 experience points.
7. +3 to fortitude - 700 experience points.
8. +3 to willpower - 800 experience points.
9. +3 to might - 900 experience points.
10. 25% chance to deal double damage - 1000 experience points.
Musician
The character is able to play musical instruments. The effect of music depends on the specific instrument.
Lyre
The character is able to play the lyre.
Trumpet
The character is trained to play the trumpet.
Mastery - light armor
1. The character is able to use light armor
2. +2 to evasion
3. +2 to fortitude
4. +20 to health
5. +5% universal dodge - 500 exp.
6. +3 to evasion - 600 exp.
7. +30 to health - 700 exp.
8. +3 to fortitude - 800 exp.
9. +3 to willpower - 900 exp.
10. +5% universal dodge - 1000 exp.
Landsknecht
Quest rewards increase by 10% for each point of etiquette.
Armor Wearing
The character can wear light armor.
Might
[Two-handed sword] The character's attacks cause paralysis.
Arc
[Two-handed sword] The character's attacks also deal damage to enemies on both sides of the primary target.
Vitality - 2000 exp.
+5 to health for each point of endurance and strength.
Prayer (Church of the Artery)
With a 30% probability, removes one negative effect from an ally and restores 50% of their health when they take damage, activates once per phase.
Prayer
Revives a character who died from lack of HP. The chance of success equals the inverse percentage value of the character's current health. Only Arterians may learn it.
Inspiration
The character's allies gain 500 exp., once per phase.
Equipment
Anselm's Two-Handed Sword
Strength: 6
Damage: 40+4m (72)
Lyre
While the character plays the instrument (active action), his allies gain +3 to evasion and accuracy and have a 20% chance to gain +(etiquette) accuracy or evasion for one turn.
Limma's Bonus: +2 to evasion and accuracy.
Talisman with a blue butterfly image
A symbol of Amatonte.
Provisions (x10)
Restores 30 health points.
Money
797 Serberian seliks
Book of the Artery
A book describing the main tenets of the Arterian faith.
Round medallion with a sword in the center [Neck]
5% chance to activate an extra turn after completing the previous one.
Trumpet
The musician's playing inflicts paralysis on enemies.
Limma's Bonus: also inflicts slow (1).
Medkit
If the skill is available, revives a character who died from lack of HP.
Other items
Amelia's Silver Medal
+1 to event points outside Baldr (Anselm only)
Lyre
While the character plays the instrument (active action), his allies gain +3 to evasion and accuracy with a 30% chance to gain +(etiquette) accuracy or evasion for one turn; the musician's playing restores 10% health to allies.
Limma's Bonus: +3 to evasion and accuracy.
Azure Beste
Light Armor [L]
Strength: 3
+3 to evasion
Metal +5
Fire +5%
Water +5%
Wind +5%
Wood +5%
Renold
Baldr, 08.757; Ren.
Once per day, the character can restore his health, spell points, and other resources, as well as remove negative effects from himself at any time without spending a turn. +4 to strength, +1 to agility, +1 to endurance, +1 to perception, +3 to faith, +1 to spirit, +2 to charisma.
Mustache "Pyramid": +2 to etiquette, +2 to attractiveness.
Experience: 1982
Attributes
Strength: 15
Endurance: 7
Agility: 9
Perception: 7
Speed: 8
Intellect: 7
Spirit: 7
Faith: 3
Charisma: 13
Beauty: 6
Parameters
Health: 140
Fortitude: 17 (16)
Might: 22
Evasion: 26 (52)
Dodge: 35%
Stealth: 11
Accuracy: 21 (24)
Observation: 6
Initiative: 23 (13)
Movement Speed: 5
Creation: 27
Crit: 42% (66%)
Willpower: 37 (38)
Spell Points: 47
Piety: 33
Leadership: 43 (46)
Etiquette: 53 (56)
Attractiveness: 28
Resistances
Metal: 70 +10
Fire: 85% (95%)
Water: 65% (75%)
Wind: +55% (65%)
Wood: +45% (55%)
Sun: 90%
Moon: 110%
Star: 130%
Skills
Serberian Waltz
Evasion and accuracy in 1-on-1 combat are twice as high.
Crippling Strike
The character's attacks cause bleeding and injury.
Dagger
The character can parry (accuracy) melee attacks (melee combat, spending block points).
Counterattack
[Rapier] In case of a successful dodge or parry, the character counterattacks.
Relentlessness
[Rapier] The character's attacks cause blindness and slow (2) the enemy.
Mastery - rapier
1. +2 to accuracy.
2. +2 to evasion
3. +1 to movement speed
4. +3% to critical damage
5. Additional attack
6. +2 to initiative
7. +3 to accuracy
8. +3 to evasion
9. +5% to critical damage
10. Additional attack
Mastery - light armor
1. The character is able to use light armor
2. +2 to evasion
3. +2 to fortitude
4. +20 to health
5. +5% universal dodge
6. +3 to evasion
7. +30 to health
8. +3 to fortitude - 800 exp.
9. +3 to willpower - 900 exp.
10. +5% universal dodge - 1000 exp.
Retribution
The character takes an additional out-of-turn move when an ally is attacked, in order to attack whoever dealt damage to the ally, provided he has enough movement speed points and there are no obstacles in the way; activates once per phase.
Discipline
+2 to movement speed and +3 to initiative if the character is a squad member (commander +5 subordinates).
Grenade Throwing - 500 exp.
The character can use ragnite grenades.
Tactical Superiority - 2000 exp.
Action cost -1 if the character is a squad member and two allies stand on adjacent tiles.
Volley - 800 exp.
-1 to reload (firearms) if the character is a squad member and two other shooters stand on adjacent tiles.
Hidden Attack - 1500 exp.
+5 to stealth, attacking from stealth deals double damage.
Weak Point - 1000 exp.
Attacks against paralyzed or sleeping enemies deal critical damage.
Resilience - 2500 exp.
Critical attacks against the character deal 125% less damage (200%).
Annihilation
Critical attacks deal 175% more damage (300%).
Mobility
The character can pass through his allies.
Equipment
Renold's Rapier
Strength: 29
Damage: 51+3м (61)
Money
1202 Serberian seliks
Heartseeker
Rapier
Strength: 31
Damage: 49+2м+2и (57)
Critical damage chance tripled.
+10% chance to activate a lethal strike.
Mechanical Watch
Immunity to slow, +1 to initiative.
Emilia's Talisman
Saves the character from a fatal wound once.
"Standard" Armor [L]
Strength: 32
+6 to evasion
Metal +10
Fire +34%
Water +44%
Wind +54%
Wood +64%
"Standard" Boots
+1 to movement speed, +1 to initiative, +1 to etiquette.
Ilva
Baldr, 03.758; Ren.
+1 to event points. +1 to strength, +1 to agility, +1 to endurance, +1 to perception, +5 to faith, +1 to spirit, +3 to beauty.
10% chance to receive double reward (seliks).
Metal resistance +7, health +25.
Wood damage resistance +25%, 58% of damage is converted into health.
+2 to creation, +2 to etiquette, +1 to a random attribute, musical performances are more effective than usual.
Touch-me-not balsam: -1 to charisma, +1 to beauty, +1 to faith.
+1 to perception, +1 to beauty
+3 to fortitude, +3 to willpower
Water resistance +30%, water effectiveness +78%.
25% chance not to spend initiative on performing an action.
+5% to dodge, +3 to faith, +3 to accuracy, +39 to intellect, +2 to charisma.
Low ponytail: +2 to etiquette, +1 to attractiveness, +36 to evasion, +41 to accuracy.
Experience: 380
Attributes
Strength: 48
Endurance: 76
Agility: 77
Perception: 87
Speed: 97
Intellect: 108
Spirit: 118
Faith: 133
Charisma: 148
Beauty: 168
Parameters
Health: 155
Fortitude: 111 (112)
Might: 88
Evasion: 115
Dodge: 135%
Stealth: 117
Accuracy: 123
Observation: 127
Initiative: 129 (132)
Movement Speed: 136
Creation: 1310
Crit: 138%
Willpower: 1211 (122)
Spell Points: 128
Piety: 1010
Leadership: 98
Etiquette: 102 (104)
Attractiveness: 158 (164)
Resistances
Metal: +67 (625%)
Fire: +665% (690%)
Water: +695% (6120%)
Wind: +665% (690%)
Wood: +690% (6115%)
Sun: 650% (675%)
Moon: 640% (665%)
Star: 630% (655%)
Skills
Recipe Book
The character can spend experience points to learn signature recipes of other cooks.
"Amber Joy"
[Onion, arterianka, olive oil, salt, rice, reimochka, ketchup, soy sauce, 2 eggs, milk, cheese]
Fried rice with fish wrapped in an omelet. Energizes for the whole day. +1 to event points that day.
"Amber Coffee"
[Coffee beans, cane sugar, lemon]
Removes sleep and slow effects from a selected character, grants immunity to these effects for three turns. Grants immunity to these effects for one day.
Takoyaki
[flour, 2 eggs, baking powder, soy sauce, octopus, red ginger, green onion]
250 exp. once a week.
Sushi
[seafood, rice, soy sauce]
Effect depends on ingredients
Sauerbraten à la Baldr - 500 experience points.
[???]
A traditional Serberian dish in the Baldr variant, replenishes vitality. Restores 2100 health points.
Mastery - dagger
1. +2 to accuracy.
2. +2 to accuracy - 6200 experience points.
3. +1% lethal strike chance - 3300 experience points.
4. +1% lethal strike chance - 4400 experience points.
5. Additional attack - 5500 experience points.
6. +2 to initiative - 6600 experience points.
7. +2% lethal strike chance - 7700 experience points.
8. +3 to accuracy - 8800 experience points.
9. +2% lethal strike chance - 9900 experience points.
10. Additional attack - 31000 experience points.
Mastery - Roman sword
1. +20 to health
2. +2 to accuracy
3. +2 to evasion
4. +1 to movement speed
5. +50 to health
6. +2 to initiative
7. +3 to accuracy
8. +3 to evasion
9. +2 to movement speed
10. +5 to accuracy.
Novice Artist
The character can paint pictures based on witnessed events or convey the fruits of their imagination on canvas
Experienced Artist - 31300 experience points
The value of paintings increases not only from the character's creation and the theme of the work itself, but also from the artist's level of mastery.
Water Bullet
Deals creation*10 water damage and causes silence. Requires 6 initiative points, 1 spell point, range: 510. Can miss (accuracy).
Freshness
Removes negative effects from self and allies (slow, immobilization, paralysis, sleep, silence, bleeding, burn, poison, blindness, weakness, lethargy) and restores health (creation*10). Requires 2 spell points and 610 initiative. Range: 710, area of effect: 81+92.
Downpour - 32500
Slow effect (340%) on all characters on the map except the caster at the start of their turn. Creation increases the effectiveness of the attack roll and determines the duration of the spell. Requires 35 spell points and 312 initiative.
Motivation
With a 430% probability, grants an ally +5 to initiative, activates once per phase.
Equipment
Cookbook
Ilva's book where she records learned recipes.
Money
2362 Serberian seliks
Dagger
Strength: 62
Damage: 320+31м (326)
Painting Supplies
Essential inventory for any artist
Airisufir
Wisteria Currencies
Tears of the Artery
Sapphire earrings.
+1 to event points, +2 to attractiveness.
Overseas Cuisine Recipes
Crystal Rose
Roman Sword
Strength: 84
Damage: 425+34м+31пр+31э (480)
If specialized in water magic, can spend spell points to deal bonus water damage (creation*10).
Eidolon Badge
+10% to personal rewards (experience, seliks) (Ilva only)
Hecate's Ring
+25% to effectiveness of all elements, +25% to all resistances, +2 to initiative, +3 to attractiveness.