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Heroes 5.5 WarGame Edition - Tactical Edition.

#1476
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Nargott

Is there a need to complicate the skill's formula in any way?
Currently, the catapult works mainly against low-level, numerous troops, and for high-level troops, the rounding goes to 0.
This approach, in a way, devalues low-level creatures. I remember you once said that one of the key ideas of your mod was taken from chess - that is, creating threats and deflecting them. And with this skill, it's unclear - there is a threat, but how do you deflect it? It feels like such an ultimate skill doesn't fit into the overall concept.