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You can remove the standard fog of war reveal and implement a custom reveal using a script (with minimal performance impact). This would allow you to determine if a hero is approaching the area of a specific object, and in that case, prevent the fog of war from being revealed. In other words, create a custom reveal range of 7 cells, and if the hero's coordinates are less than or equal to the equation of a circle around the object + 8 cells, then stop revealing the fog of war... Something like a forbidden city with a radius of 8 cells. Would this workaround be suitable?