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#21
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Update from 11.05.21:

 Added an object-marker in Skadovsk with an explanation of possible first-aid kit options (multiple visits, visual + description).
 Removed additional Knowledge parameters from many artifacts that previously added them.
 Changed the chance of receiving the Knowledge parameter when gaining a level as the Marked One.
 Reworked the functionality of the "School of Magic", "Academy of War", "Training Arena", "Fountain of Luck", and "Blessing of Venus" buildings.
 Changed the way the "Bloodlust" enchantment is obtained (now through an artifact).
 Changed the scenario of the battle with Sancho (made it more difficult).
 "Disabled" some of the objects in the "Tree of Knowledge", the visual remains.
 Changed the scenario of "spawning" anomalies in some areas of the map (affects starting bases, narrow passages, locations for completing story quests).
 Added vulnerabilities to certain elements for some monsters (all undead are vulnerable to fire, "walking swamp creatures" - to lightning, some monsters - to poison (there is a post-effect while under the influence of poison) and hypnosis).
 Changed movement penalties for the "Lava" surface.
 Changed the way the "Pathfinding" skill is obtained.
 Introduced a system of Ranks and Status for the Marked One's team.
 Changed the way Healing and Repair are paid for.
 Changed the way "payment" is made for upgrading Grom at the Watchtowers.
Now, resources are not required for the upgrade, but the presence of "Stalker Luck" is necessary (this parameter accumulates when winning battles and completing some quests).
 The difficulty of completing the scenario after level 33 is divided into two options.
 Simplified mode:
 No "Random Heroes" spawn, no part of the penalties for "changed team states". The main gameplay is focused on finding loot, which is received for increasing the team's status. The Rank will not increase in this mode. Stalker Luck has a standard accumulation rate. Some artifacts become unavailable in this mode (since their functionality is unlikely to be relevant for it).
 <veteran zone> mode:
 "Random Heroes" in this mode are deterministic. The player can find out information about them (specialization, added units, spells) by clicking on the monster on the location (to choose a specific strategy for the upcoming battle). Separate battle scenarios are written for some of these heroes.
 There are penalties for receiving negative states for the Marked One's team.
 Stalker Luck has an increased rate for winning against ordinary monsters and an additional bonus for winning against "Random Heroes".
 Depending on the Rank, the player will have access to new quests with unique rewards for completing them. Part of the story inserts are available to the player only after completing these quests (some quests have several possible outcomes).
 Quests to find caches with loot (depending on the Rank) appear only in the second half of the game (unlike the simplified mode).
 One of the types of resources has been added/replaced (Mythril has been changed to "Spare Parts for Repair"). Now the player has the option to create items (medical supplies). This skill can be improved by first receiving "recipes" to improve the produced drugs.
 Spare Parts for Repair can be used both for field repair of armor (requires the "Repair Kit" item) and for the production of Epinephrine. They can be obtained either as trophies from bandits/Random Heroes, or by disassembling the "Protective Plate" artifact (requires the "Repair Kit" item).
 Quests given for Ranks/Status are recorded in the Journal (inside the hero's window) and have visual/textual accompanying hints.
 Some properties of previously added artifacts have been changed (for greater relevance when used).
 Rewards in resource banks have been changed (for the <veteran zone> mode - rewards depend on the player's Stalker Luck).
 The economic system has been reworked.
 Some story monsters have been added (unique abilities/visuals).
 The effects of some enchantments/resistances have been changed for some monsters/artifacts.
 Story dialogue inserts have been added in the "second" half of the story.
 The consequences of deactivating anomalies in the <veteran zone> mode have been changed.
 Some parts of the "underground" locations have been changed. The "Mercenary Outpost" has been added. "Territorial limiters" have been set when initially laying out potential routes after reaching level 33 (they are subsequently removed depending on the player's progress).
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 And many other changes/additions (I just can't remember everything)
 Preview of some of the added artifacts and the hero "doll":



 

  
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Video of some of the added/changed story battles:

Mercenary Outpost


Battle with Ulysses


Battle with Fedot the Black