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Falcon Sokol

#16
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First of all, thank you for the map. At a time when renowned mapmakers have long abandoned this ungrateful endeavor, new maps are appearing thanks to you. Now, about the walkthrough... 1. Regarding the witches. In the previous version of the map, they didn't appear on Veteran difficulty, but they did appear in the early 3rd week on Hero difficulty. In the new version, they didn't appear on Hero difficulty. 2. While it's still possible to play on your own coast, after crossing over to the Necromancer's coast, the map becomes unplayable. The army is weak (I managed to gather 85 archers), the "Summon Reinforcements" spell is missing, and 950 dancers guard the regeneration building. There's nowhere to get control spells (the maximum level in our castle is 3). 3. I don't understand the purpose of the Necromancer. I placed Rutger near his castle, captured all his mines, but this overpowered coward never left his castle, probably fearing its capture. 4. Regarding the secret passage (where 30 Royal Griffons are required), our castle doesn't have a Griffin upgrade. 5. Fighting the Elf is pointless; you need to spend a long time and effort building up your army. 6. After losing almost my entire army, I defeated Sybil, hoping to get some decent Dark spells, but in the 4th guild, I found Light and Summon (Hive) instead. 7. On day 5, 2nd night, 2nd month, 10 Green Dragons attacked. Before the attack, two messages appeared in a row about them, and there were also two battles with them in a row. 8. ...