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Dead Man's Treasure

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#18
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Antik
Is playing "according to recommendations" the same as not developing and hiding in a corner? I played as humans, didn't disable other players, but I still didn't find the "fierce war" that was promised in this map. On the contrary, the enemies are static and frankly weak – all level 1, although they have a lot of units and parameters (even the main necromancer is defeated without losses). By the way, the game doesn't end because the author managed to put a number of enemy castles in the mountains, which are inaccessible. Nevertheless, the author's abilities are evident, and therefore I wish him creative success in the right direction.

Thank you for the game, of course, I definitely overdid it. xD) Playing with the recommended mods, the map becomes much more challenging, and the level 1 enemies will seem strong because with the mods, development will be slow, and the neutrals will be quite strong... especially if you set the neutral strength to 110% in the rmmp mod, and there will be stacks of different creatures, not just the usual 7 against 1. I assume you played on the regular version 3.1 without mods. I played with the recommended mods and was blown away.

YAAAHOOOOOOO:smile14: