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Walkthrough of the map Paragon 2.0 (obtaining the Admiral's Hat) in 6 (six, six) game days.

            Hello everyone! I decided, as it were, to unsheathe my axe of heroic warfare and "shake off the rust," so to speak.

            Therefore, I present for your attention a walkthrough of the map Paragon 2.0, or more precisely, obtaining the Admiral's Hat in 6 game days, no SMS or registration required. I'll finish the map itself to a victorious end a bit later, but that's not set in stone). The main thing is a good start, and I have one. As they say, watch closely.

            The following were used in the walkthrough: starting saves – 1700 pcs, Wizard - 1 pc, Admiral's Hat – 1 pc, steady hands – 4 pcs, patience and hard work – uncounted. I used the possibility of rehiring dismissed heroes on the same day and a bug to inflate movement points using the Admiral's Hat. The idea was to generate a starting save with Boots of Speed in the skeleton at 138,126,0. Well, and I set a starting artifact in the conditions to attract at least some help, although it's not critical, just as it is a misconception that there's an urgent need to generate max Constitution and single units of Fairy Dragons. There is simply no need for all that, nor for Expert Logistics in the first two level-ups. The only significant point (besides the boots, of course), in my opinion, is Morgraine taking the necessary secondary skills – Archery, Tactics, and Pathfinding. I also taught Morgraine Earth Magic. I took Intelligence from the scholar, since it was impossible to level up both Intelligence and Water Magic independently. Morgraine picks up Water Magic with a level-up after obtaining Intelligence.

            I took the Admiral's Hat from 38 non-champions at 141,107,0.

            As mentioned above, a total of 1700 starting saves were generated. There turned out to be as many as 7 saves with boots, 2 of which were duplicates, meaning only 5 variants were unique. In addition to the skeleton in the closet boots in the skeleton, the starting artifacts were a Magic Ring, Prophecy Maps, Centaur Axe, Spirit of Despair, and Dragon Bone Knee-guards. I stopped at the last variant. At the same time, I note that out of all this variety of saves, gloves appeared only once, but they came with a starting Necklace of Speed. Just a little nuance like that.

            Among the battles worthy of attention, I'll highlight: 16 Silver Pegasi at 132,118,0; 300 Combat Dwarves at 123,103,0; the Silvertop Castle garrison at 120,102,0 (Dwarves - 199, Combat Dwarves – 153, Grand Elves – 76, Snipers – 88), 15 Gold Dragons at 123,140,0; 1200 Gold Golems at 120,142,0; 800 Diamond Golems at 110,141,0.

            The battle with the pegasi can be difficult because it's impossible to lose peasants in the fight, as they are needed to complete the quest for 50 bows. You need to find the right formation there.

            300 Combat Dwarves can exhaust you with their morale. Therefore, we choose the correct formation and endure. Advanced Archery helps us here.

            Silvertop Castle was taken thanks to Tactics and upgraded griffins. In fact, because of this, it was necessary to kill the pegasi and clear the road to the griffins and the fort on the hill. We block the snipers and elves with single units of griffins, lures them outside the castle walls with two groups of 2 griffins, and then - pew-pew (also known as rat-a-tat, or boom-boom), as we know how to do.

            For help in the battle with 15 Gold Dragons, we took Stone Skin and Healing; because of this, losses are minimal.

            I dealt with the golems using an Angel, 88 Archers, single units of Pikemen, and griffins. We cover the archers with single units of pikemen. We cycle the golems with the Angel and single units of griffins. And then - pew-pew, well, you get it).

            I cleared the Fairy Dragons on quick-combat thanks to 15 Diamond Golems from the grand piano Pandora's box in the bushes at 102,142,0.

            I note that the turn management is a bit clunky in places; I didn't want to polish it to a shine, and besides, there was a large surplus of gold. That's how it is.

            All battles, once you know the algorithm of actions, are quite elementary, so any of you can repeat them at home.

            Later I will record a walkthrough video and add voiceover, but for now, I offer for your attention step-by-step and daily saves.

Step-by-step saves (206 mb): https://dropmefiles.com/EmxkT

Daily saves: https://dropmefiles.com/iswTA

            Finally, I express huge gratitude to Dirty_Player for the possible help in generating starting saves and completing some battles. Respect, as they say, and kudos!

DmitriyAS

Кто сильнее или шаблон для сравнения городов по силе.
Различие офф-лайна в Heroes II и Heroes III.