I'm attaching one of my last saves.
https://drive.google.com/file/d/11VnkP09 ... =sharing
It seems there are some bugs. I played 0.96 on 3.1 without any mods. I didn't see any reinforcements arriving for the humu and the demon, and they behaved quite passively. There are areas in the elf's lands that cannot be reached, and some kind of mage pyramid that is also inaccessible. The ship cannot be bought.
The Liches said nothing after everyone was defeated, as if nothing had happened (though I dealt with 1 first, then 3, then 2)
The vampire quest worked well, seemingly as intended. After the first victory at the crypt, there were no more battles, although the message was ambiguous; if there was supposed to be another fight there, who knows, but the quest ended and the reward was given.
It would be better to make the mage quest mandatory, otherwise you can finish the mission and miss a very high-quality voiced cinematic.
I also thought the ghost was bugged—he kept reviving, then just died pointlessly somehow (I thought there might be a secret where you place a nightmare horse or open gates with demons, basically blocking it some way like in the "Heart of the Night" map with the elementals). It's hard to implement that trick, of course, but I would have liked to see it here.
Maybe everything is great and I just encountered some bug.
Thanks to the author, the map is 100% quality; with the right build, it plays easily and with pleasure.