Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
The game, now polished, has been released. There are a few minor tips for the campaign.
In the first mission, I would have used fewer ghosts underground (the start is already difficult, and adding "Russian roulette" makes it even harder) – it's really tough... most of the time was spent on save-loading. I would have put a weak Hero in the Castle... the final battle would have been more interesting.
Second mission. Logistics + giving Shaar-Mortu machines at the same time is not a great idea... he's completely useless in terms of development in the third mission. The map could have been more engaging. I didn't understand the quest with the three books... what's with the color mixing? The magic temples are all the same color... the description of the riddle is a riddle in itself... I didn't bother turning on logic (I tried a couple of times/gave up... after the first map, I got tired of save-loading).
Third mission. You can't dismiss the "cockroaches"! = game over! (if you chose the tent) – you can only kill them by sending them against someone. The second task for the Master Archer is fresh and interesting. A hut with luck? Are you kidding me? A third useless skill for an already crippled character?! Luck/machines/logistics!? Please add a mentor to the third map (I don't know, maybe I didn't see him)! I didn't understand the ending (I thought you had to kill everyone), but I killed one and it was game over. I reloaded and went in the other direction – it was the same. You can get stuck on the map for a long time (there's plenty to do), but let's make it so we have to kill ALL the enemies!??? That would be more interesting! Thank you for the game... I finished it in a day, but it could have taken several days... you should make it more engaging.
See: the map is a square, you need the right side. Somewhere under the wall, so to speak, is where the mentor is hidden. Regarding the tasks, I'll be exploring new ones; my editor is sometimes temperamental and crashes or doesn't launch due to simple things. For example, when I set the goal in the first mission to cross the region (as per the manual), it didn't launch. And yes, I tried to make something different from "kill everyone," and that's how the editor reacted. Kill one... It's as if demons have possessed it, or I don't understand something about map-making.