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#51
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raspisnoy
The game, now polished, has been released.
There are a few minor tips for the campaign.

In the first mission, I would have used fewer ghosts underground (the start is already difficult, and adding "Russian roulette" makes it even harder) – it's really tough... most of the time was spent on save-loading.
I would have put a weak Hero in the Castle... the final battle would have been more interesting.

Second mission. Logistics + giving Shaar-Mortu machines at the same time is not a great idea... he's completely useless in terms of development in the third mission. The map could have been more engaging. I didn't understand the quest with the three books... what's with the color mixing? The magic temples are all the same color... the description of the riddle is a riddle in itself... I didn't bother turning on logic (I tried a couple of times/gave up... after the first map, I got tired of save-loading).

Third mission. You can't dismiss the "cockroaches"! = game over! (if you chose the tent) – you can only kill them by sending them against someone. The second task for the Master Archer is fresh and interesting. A hut with luck? Are you kidding me? A third useless skill for an already crippled character?! Luck/machines/logistics!? Please add a mentor to the third map (I don't know, maybe I didn't see him)! I didn't understand the ending (I thought you had to kill everyone), but I killed one and it was game over. I reloaded and went in the other direction – it was the same. You can get stuck on the map for a long time (there's plenty to do), but let's make it so we have to kill ALL the enemies!??? That would be more interesting!
Thank you for the game... I finished it in a day, but it could have taken several days... you should make it more engaging.
See: the map is a square, you need the right side. Somewhere under the wall, so to speak, is where the mentor is hidden. Regarding the tasks, I'll be exploring new ones; my editor is sometimes temperamental and crashes or doesn't launch due to simple things. For example, when I set the goal in the first mission to cross the region (as per the manual), it didn't launch. And yes, I tried to make something different from "kill everyone," and that's how the editor reacted. Kill one... It's as if demons have possessed it, or I don't understand something about map-making.
Dishonestly yours, Liza