And yes, for most of the mod's development history, I focused primarily on online players because online players are the most consistent, loyal, and responsive audience. A single-player will play once a year and be satisfied, while online players play constantly.
It was chosen this way. For SoD, a large base of research and modification had already been developed by the creators of WoG and their followers, and it would be foolish to abandon all of this legacy.
Chronicles, although released after SoD, are a cut-down version. They lack single-player scenarios!, they lack a map generator!!!!!, they lack multiplayer!!!. What's the point of them? Modifying Chronicles or Armageddon's Blade would require redoing a lot of work on researching and modifying the code. Why? If you can play any mission or campaign from the series in SoD 3.2?
Believe me, making an HD mod for Chronicles is a thousand times harder and takes longer than just starting to play them again and reaching the save points.
It might just be me, but I sense resentment in your messages, almost like you're offended. Go ahead and make an HD mod for Chronicles yourself. It's no big deal!
These are strange, to say the least, arguments - just do it yourself, it's idiotic to do everything from scratch when there's already a ready-made version that just needs to be slightly modified...
That's why I was wondering - why didn't you even try to do it and just limited yourself, roughly speaking, to one part...